Back to All Positionsgameplay@starcruiserstudio.com
Gameplay Programmer
EngineeringRemote (U.S. preferred)•Part-time or Full-time•USD 105,000 - 145,000/year
Ready to Apply?
Send your resume and portfolio to the email below
How to Apply
Send your application to the email below. Include:
- Your resume/CV
- Portfolio or work samples
- Brief introduction about yourself
gameplay@starcruiserstudio.com
About This Role
We are looking for a Gameplay Programmer to build and refine the player-facing experience in our upcoming projects. You will focus on movement, combat, abilities, interactions, camera behavior, feedback systems, and gameplay polish. This role is open on a part-time or full-time basis depending on experience, availability, and project fit. The listed compensation range reflects full-time annualized base pay; part-time engagements would be prorated based on expected hours and scope.
Responsibilities
- Implement and polish player movement, controls, camera systems, and combat interactions
- Build gameplay features such as abilities, weapons, feedback systems, and core player mechanics
- Collaborate with design to prototype, evaluate, and iterate on gameplay concepts
- Support enemy interactions, encounter logic, and systems that affect the player experience
- Tune and refine responsiveness, pacing, and moment-to-moment gameplay quality
- Identify and resolve bugs, edge cases, and implementation issues affecting gameplay stability
- Optimize gameplay code for smooth performance across target platforms
- Help establish maintainable patterns and standards for gameplay implementation
Requirements
- 4+ years of professional gameplay programming experience on commercial game projects
- Strong C# programming skills and solid gameplay architecture judgment
- Deep experience implementing responsive player controls, combat systems, and interactions in Unity
- Strong understanding of game feel, timing, input responsiveness, and moment-to-moment polish
- Experience working with animation systems, state machines, cameras, and feedback-driven gameplay
- Experience shipping at least one commercial action, shooter, or mechanics-heavy game
- Strong debugging, profiling, and performance optimization skills
- Ability to collaborate closely with designers and translate gameplay goals into polished implementation
- Strong written and verbal communication skills in English
- Availability for reasonable overlap with U.S. working hours
What We Offer
- Competitive U.S.-market compensation with part-time or full-time flexibility
- Remote-first role with preference for candidates based in the United States
- Flexible working schedule with shared core collaboration hours
- Medical, dental, and vision coverage for eligible full-time U.S. team members
- 401(k) or retirement support for eligible full-time U.S. team members
- Paid time off and company holidays for eligible full-time team members
- Home office and equipment support for eligible team members
- Professional development budget for tools, courses, and approved industry learning
- Opportunity to define gameplay quality and standards on original studio projects
How to Apply
Send your application to the email address below. Include:
- Your resume/CV
- Portfolio or work samples
- Brief introduction about yourself
gameplay@starcruiserstudio.com
Position Details
- Department
- Engineering
- Location
- Remote (U.S. preferred)
- Employment Type
- Part-time or Full-time
- Compensation
- USD 105,000 - 145,000/year
- Posted
- March 26, 2026
Position Details
- Department
- Engineering
- Location
- Remote (U.S. preferred)
- Employment
- Part-time or Full-time
- Posted
- Mar 26, 2026
- Compensation
- USD 105,000 - 145,000/year